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Sourcemod l4d2 list maps on server
Sourcemod l4d2 list maps on server












sourcemod l4d2 list maps on server

Simple enough, if you are vomited upon by a Boomer, you lose the entire HUD, so you can't see who is down and HP of players, this also has a annoying habit of blocking sourcemod menus if boomed. This allows Infected players to "rotate" through Survivor players to choose who to spawn too, this allows you to quickly move to the rushers or the players in the far back. Spawn distances for Infected players in final maps are beyond crazy, you gotta be miles away from Survivors to spawn, this plugin fixs that, I find the cvar set to 50 really nice.Ĭlick to expand. Though, admins need to be reminded that this is not to be abused. I found this to be a really good tool for "ADMIN's" to use if X or Y ever reason they need to goto a player or teleport a player to them, like if they get stuck in someway or somehow warp out the map, these things don't happen too often, but it's useful to have a command like this if a admin is present. Gives the Tank a third attack, it can roar/screem and knock/damage players around it.īelow is cvars that I found balanced and have used in servers.Ĭould this be added to all servers? It allows players to "unstick" themselves if they get stuck to a map object, it does work, it only moves them if they are stuck and not on a ledge or anything. This is a really nice plugin which allows Survivors to "walk over" and "kill" common infected who fall flat face on the floor, so you walk over them instead of being blocked. Nice plugin, alerts the horde when the witch is killed. This is a nice plugin, when a Witch attacks a player, they go Black and White. Since crawling is enabled on the L4D1/2 servers, what about adding this fix? I've done my best to include everyone on the list, simply create an issue and name the plugin/extension you've made/contributed to and I'll make sure to credit you properly.Got more suggestions for the L4D2 servers, some might work for L4D, but never tested or looked into too much.īut these are all pretty good, prepare for a long read! **NOTE:** If your work is being used and I forgot to credit you, my sincere apologies. You surely have some plugins that you'd like to be loaded in every matchmode, you can define them here. * "**Shared Plugins**" is for you, the Server host. * "**General Fixes**" simply ensures that all the Fixes discussed in here are loaded by every Matchmode. * Every Confogl matchmode will now execute 2 additional files, namely "**sharedplugins.cfg**" and "**generalfixes.cfg**" which are located in your **left4dead2/cfg** folder.

sourcemod l4d2 list maps on server

* Fixed votes taking Spectators into account. * Fixed players being able to duplicate Survivors by using "**jointeam charactername**" when it was already taken. * Fixed **!forcematch** causing the Server to crash if a custom builtinvote was currently active. * Like the title says, you now simply just aim at the rock.

sourcemod l4d2 list maps on server

* This means you no longer have to restart your Servers after every game to ensure the Servers are on their peak performance. * Resolves memory leaks caused by forced map changes when either using Sourcemod's **!map**, **!votemap**, and Confogl's matchmode loading/unloading. * Fixes a Source Engine bug that causes bullets to miss targets that they were supposed to hit. # **Fixes/Changes Integrated into Confogl & Sourcemod:** * Required for Latest Sourcemod versions. Issues and Discussions can be held both on Github and on our () It will contain both much needed fixes that are simply unable to be implemented on the older sourcemod versions as well as incompatible and outdated files being updated to working versions. This is mainly a project that focuses on reworking the very outdated platform for competitive L4D2 for **Linux** Servers.














Sourcemod l4d2 list maps on server